In Fallout 5, Power Armor has to be rare and really powerful - to feel epic

In Fallout 5, Power Armor has to be rare and really powerful – to feel epic

I don’t know from which part of Fallout you started to immerse yourself in this wonderful universe, but for me it was the original isometric games, and then Fallout Tactics. What unites these games and distinguishes between the releases of Bethesda and Obsidian is that power armor was not consumer goods.

In Fallout 4 and Fallout 76, especially finding and acquiring power armor is not a big deal. But according to lore, power armor was a highly specialized system that could hardly be found anywhere. However, in modern games, we regularly come across various modules for them. Yes, this is a visually cool armored suit with an exoskeleton, especially if you put mods on PC, but its prevalence has reduced the importance of power armor and weakened its overall image.

In Fallout 1 and 2, if I faced enemies in power armor, then 9 times out of 10 it meant that I had to reel in fishing rods … or try to sneak up and plant a pack of explosives in the armored soldier’s armpit.

And getting Power Armor in Fallout 1 and 2 is a whole event. When, after many hours of playing Fallout 2, you get to Navarro’s base, the entrance to which is under a gas station in the northwestern part of the map, and you find a set of power armor, this changes your interaction with the outside world for a while. This does not mean that you automatically become invulnerable, but you look at the threat in a different way. After pumping several levels and finding a decent weapon, either high-level opponents or Deathclaws and Super Mutants are dangerous. This is the ultimate defense – there is nothing better in the game anymore, so get out further in other ways. 

While Power Armor is still positioned as a rare endgame option in Fallout 3 and New Vegas, it is no longer as durable for tough and high-level opponents. But you can also borrow something from these games – training for wearing power armor. 

In Fallout 4, everything is to the glory of the god of casual – here we teach power armor in the first five minutes, it does not require training, and by level 5 you get the opportunity to repair and upgrade it. Well, the ability to use stealth while chained in a giant Iron Man suit should have raised questions. Even if the bullets bounce off this armor, her daily routine has robbed the suit of its power effect.

Probably, for someone, the modern image of power armor is much closer, more accessible and understandable, but for veterans of the series, this is somewhat comical and does not fit into the original image of Fallout. And since we live in the era of remakes and remasters, why not remember what the essence of power armor was when developing Fallout 5.

Underwater Power Armor Screenshot – EdibleGrenade12

Power armor is not just a status, but also a guarantee that some random raider with a dung and stick cannon won’t shoot me in the leg. There should be only a few costumes in the whole game, it needs training and repairs. Organized groups and local governments must keep a close eye on each person wearing such armor. And repair and pumping should be possible only in narrowly specialized places. 

Fallout games place power armor on box art not because it’s a magazine cover with a new suit or purse. This is not for ordinary people – this is for the Chosen.

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