Diablo 4 art director Our goal is to make the game as inclusive as possible

Diablo 4 art director: Our goal is to make the game as inclusive as possible

PCGamesN has published an interview with John Mueller, art director of Diablo 4 . In the conversation, they talked about the decoration of the game and about the sources of inspiration.

I remember my first trip to the Louvre. I remember standing in front of epic paintings and feeling that everything depicted in them was real. If you see them live, you will experience a real emotional shock, and I will never forget it.

For me, the most amazing painting I saw in the Louvre was “The Raft of Medusa” – you have no idea how big it is. It’s about despair and horror. If you look at it, you will see everything I love about Diablo. A little light and a little hope on the horizon, but at the same time, almost all the people in the picture seem to say: “It’s over, we are already dead.”

According to the art director, the Diablo series has always been “the pinnacle of dark fantasy among other ARPG titles.” And the team strives to maintain this honorary title.

We like to use blood or bones themes in Diablo and combine them with things that are very characteristic of dark fantasy. When it came to creating the Bloody Bishop, it was a lot of fun to combine blood and religious iconography.

Also mentioned in the interview was a recently published video for Diablo 4 with a barbarian woman. The journalist noted that there is a lot of debate among gamers about whether muscular women are appropriate in games. John Mueller replied to this:

Our goal from the beginning is to make Diablo as inclusive as possible for such a game. This is a very important principle for all Blizzard games these days, and I am pleased with the variety we have achieved through character customization.

A release date for Diablo 4 has yet to be announced. Presumably, the game will be released only at the end of 2022.

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