The PCGamer publication continues to publish parts of the interview with the project director Mac Walters and the director of the environment Kevin Mick about the Mass Effect Legendary Edition . This time, they touched on the topic of mods, which had a great impact on the game.
It was they who became the starting point and the very first guideline for the quality of the remaster’s graphics.
The fact is that Mass Effect has a large community of players, which in recent years has seriously improved the quality of the textures and videos of the title using neural networks. All of these mods are in the public domain. The development team was seriously impressed with this work and took them as a guideline for the minimum quality of a remaster.
Okay, this is our minimum bar, and we have to do better, right? Obviously, they have limited access as modders to the game’s assets. We have full access to them.
We knew we could also apply neural networks at a basic level and get better results. We have many advantages that modders don’t. We are working on uncompressed textures at full resolution, and the version of the game has been heavily compressed and then improved by enthusiasts.
The developers have confirmed that mods that add cut content to the game will most likely be able to work with the Mass Effect Legendary Edition . Also, due to the popularity of mods for hairstyles and different clothes in the game, more options for customizing Shepard have appeared.
Mass Effect Legendary Edition will be released on May 14th on PC, PS4, PS5, Xbox One and Xbox Series X.