Redditor rfmx49 believes that Call of Duty: Warzone purchases have a significant impact on pre-match matchmaking in Battle Royale . He posted a detailed analysis of the game’s matches before and after purchasing the Battle Pass. It turned out that the average lobby death-to-kill ratio dropped after purchasing the Season Pass.
The rfmx49 player has always been involved in matches with a fairly high kill-to-death ratio on average, although he has an average KD (Kill / Death) of 0.7. He always found partners with the same ratio, so the team had almost no chance against more skillful enemies.
His friends with the same KD lobby were different – much easier. He decided the reason was that he didn’t have Modern Warfare, Black Ops Cold War, or a Season Pass. He bought 200 COD coins, spent them on a pass and a miracle happened: after three matches, he began to pick up a lobby with weaker opponents.
He did not change the time of the game, nor the skin of the operator, nor the weapon, and even continued to play with random partners.
Before buying the pass, the average lobby was at KD 1.12, and after that it became 1.01. He attributed this difference to Activision’s patent, which is supposed to encourage players to buy cosmetic items by giving them to those users who already have them. Five days after the purchase, his lobbies returned to the old norm. Perhaps the system wants him to invest in the game again.
Call of Duty: Warzone is available for free on PC, PS4, PS5, Xbox One, and Xbox Series X.