3 friends and 2 months to reorganize – among Us developers about the difficulties amid increased popularity

3 friends and 2 months to reorganize - among Us developers about the difficulties amid increased popularity

Studio Innersloth shared on the Steam blog what difficulties it faced amid the sudden rise in popularity of Among Us .

At the end of last year, after the takeoff of Among Us , the developers were waiting for big changes, which forced a reorganization that took two months. During this time, a team of three friends (now there are four employees on the staff) solved a number of organizational processes and started attracting partners.

All of these tasks were remotely related to the game, but the result should facilitate future development and support. Additional time was also spent on porting and certifying Among Us to Switch and Xbox. In this matter, the studio is supported by partners, but the legal issues lie on the shoulders of Innersloth.

We’ve heard your offers to hire new employees “to speed things up”. How we wish it were. Replenishment in our ranks will automatically slow down development and cause a lot of problems.

Learning, onboarding, possible interpersonal disputes, creative discord, code legibility, legal issues, and other problems may follow with an increase in staffing.

Soon, the team will present a roadmap for 2021, which will most likely indicate the release date of the new map, new accounts, the system of friends and the Xbox version.

Among Us is now available on PC, iOS and Android. The game still remains the most downloaded project on smartphones.

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