The developers of Cyberpunk 2077 , creating a huge game world, have built a city of the future, combining different buildings. Professional architect Ryan Skavniki has criticized the features of Knight City. There are too many oddities in the game, he said.
The architect began with V’s apartment, which, in his opinion, does not suit the protagonist. It is located in Chinatown, but the design of the apartment and the building itself is more Japanese in style. At the same time, Skavnika also had questions about the cost of such an apartment.
Outside the window, there is a stunning view of Knight City – an amazing mountain consisting of replica buildings in the style of metabolism and doubles of British high-tech skyscrapers.
By sight, the apartment is about 125 square meters. In modern California, such housing will cost $ 2,900 a month, and in 2077 an apartment would have cost $ 11,587 a month – too much for a mercenary who has just started earning.
Skavniki believes that the apartment needed to be made closer and filled with something in order to convey the spirit of the gloomy world of cyberpunk and create a sense of pressure. Something like Blade Runner would do.
The first building that the player sees when leaving his house after completing the prologue is the office of the Knight City Police Department. Skavniki noted that everything is fine here – the small building stands out among the huge skyscrapers due to the orange panels.
By and large, too little attention is paid to architecture in Cyberpunk 2077 . One of the main problems with the game is that the developers have not checked a lot of small details on which immersion depends.
For example, the expensive hotel Konpeki Plaza, in which V finds himself at the very beginning of the game. The hotel itself does not look as expensive as it is supposed to be. However, there is nothing special about it – the same model can be bought on Fiverr, where assets are sold.
In 3D models, I start to notice errors all over the place. Benches lean unrealistically against the wall; handrails do not have support mechanisms; the stairs around the corner hang in the air.
Also in the Konpeki Plaza issue, you can see that the developers have placed one of the lamps in some random place on a complex structure suspended from the ceiling. It looks both expensive and cheap at the same time, but overall weird.
Skavniki noted that some mistakes are easy for a city in which the state does not pay attention to people, but focuses on corporations. For example, in Knight City there is a skyscraper, part of which goes beyond the yellow line of the footpath.
Skavniki believes that the problem is not so much the lack of architecture as such – such a design is dictated by the universe. The problem is that when creating alternative worlds, architecture was also ignored.