Quite a lot has been said about Source 2’s torments. However, no one wrote directly what the situation looked like from the inside and why there are so many complications when it comes to CS: GO.
A former Valve employee described what it was like to join the Source 2 development team and why it was a nightmare.
Source 2 was born in real pain
Richard Geldreich confirmed what many had guessed. New employees were hired 10 years ago and had to clash with the old guard who knew the studio practices perfectly and focused mainly on one thing – cash bonuses.
As we read in the news on Twitter, the older ones had the perfection of extracting maximum bonuses and firing young, ambitious who could take their place.
Anyone who was hired and too good / skilled / experienced in relation to seniority faced merciless resistance, was pushed out just to lower bonus competition. Survival was almost impossible.
Richard mentions that Source 2 was handled like a garbage can, which was the case with most projects.
The teams were incredibly toxic to each other and it was really hard to survive. Richard succeeded because he was working on Portal 2, fixing bugs that no one else could get rid of.
It’s worth remembering that that was 10 years ago. The situation may have already changed, but its effects are still visible today. CS: GO is still on the old engine with old limitations. Valve probably didn’t go any further because of this situation, which is pushing young, talented people to get a bigger bonus.