Developers presented their favorite works from photomode games on PlayStation

Developers presented their favorite works from photomode games on PlayStation

The PlayStation Blog has featured a large selection of the most beloved screenshots from many developers. Some of them work in internal Sony studios, while others work on games around the world: from Capcom to Ubisoft.

Demon’s Souls

Demon's Souls

Well, maybe this isn’t my favorite screenshot, but it’s definitely the one I’ve seen the most.

Jason Connell, Creative and Art Director of Sucker Punch

Developers presented their favorite works from photomode games on PlayStation

Live my best life fixing the world.

Henry Marcus, Game Designer Returnal

Developers presented their favorite works from photomode games on PlayStation

This is me posing for the camera after one of my best friends and I defeated the Tower Knight in Demon’s Souls. We will continue this nightly ritual of cooperative boss battles so the world can be mend.

Ryan Peyton, director of Marvel’s Iron Man VR

Fall guys

Fall guys

Considering that I was in a rush to hit the Share button on my PS4 after winning a match, I think this is a great screenshot. As far as I remember, this is my second victory. The first time I won it was a messy match and I didn’t think it deserved a screenshot.

Hideyaki Itsuno, Director of Devil May Cry 5: Special Edition

Ghost of tsushima

Ghost of tsushima

I loved the stunning beauty of Ghost of Tsushima and took many videos and screenshots on my PS4 Pro – this is one of my favorites!

Stuart White, co-head of Sony London studio

Stuart White, co-head of Sony London studio

“Today is victory over yourself yesterday; tomorrow is your victory over lesser people.” The book of five rings.

Keith Lee, CEO of Counterplay

Marvel’s Spider-Man: Miles Morales

Marvel's Spider-Man Miles Morales

From my latest photos, I’m going to pick this one with Marvel’s Spider-Man: Miles Morales on PS5! The reason is that I unpacked the PS5 like I was still 7 years old (I’m 42), sniffing brochures, inspecting every cable, etc., putting aside the previous console with a heart full of good memories it brought, but still sooo looking forward to next generation games. When I started the game, I was already so passionate about it – Christmas in New York with snow before it was in Montreal. I played until 3:30 in the morning because I felt like I was living in the moment.

Benoit Rich, Assassin’s Creed Valhalla Co-Game Development Director

Marvel's Spider-Man Miles Morales

Marvel’s Spider-Man: Miles Morales is the ultimate Photo Mode game. Getting around the city is amazing. From the look of the game and its use of next-generation features to the stunning animations, everything makes it impossible not to take a screenshot in the game.

Raphael Grassetti, Art Director of Santa Monica Studio

Marvel's Spider-Man Miles Morales

Another game that is slowly approaching my list of the best games of the year is Marvel’s Spider-Man: Miles Morales. Such an absolute joy to play! I took the screenshot on PS5 and Photo Mode is perfect for that. So many options for positioning, lenses, focus, frames and filters … to be honest it is very difficult to get out of Photo Mode and just play this game, but I have to do it if I want to finish it!

Louis Studdert, Producer of Crash Bandicoot 4

Marvel's Spider-Man Miles Morales

The screen above served as the basis for the cover art for the digital soundtrack for Marvel’s Spider-Man: Miles Morales.

Brian Horton, Creative Director, Insomniac Games

Nioh 2

Nioh 2

This is a PlayStation 5 screenshot of the two main characters in the Nioh series. This visual featuring William from the first Nioh game and the protagonist Nioh 2, who both debuted on PlayStation 4, is a very sentimental picture for me as it brings back memories of almost 10 years spent working on the Nioh series.

Fumihiko Yasuda, Producer of Team Ninja

No man’s sky

No man's sky

I took more screenshots from NMS than any other game I have played. I’m afraid to share this because this title has several virtual photographers taking amazing pictures, and I’m not sure if my work can compare with them, but this is a picture I took with my PS4 Pro. A bit like the work of Simon Stalenhag.

Anthony Newman, Co-Game Director, Naughty Dog

Astro’s Playroom

Astro's Playroom

I played Astro’s Playroom and enjoyed how the game, which is so focused on the innovative controller for the PlayStation 5, also nods to our story. I got to the end of the Turbo Trail, and there is a small squad of Robo-Helghasts, and I just burst out laughing. I spent a lot of time with the Helghasts in my career, but I didn’t know they would be there. It was fun.

Hermann Hulst, President of SIE Worldwide Studios

PS5 was released on November 12th. Now the console is in short supply and it is almost impossible to find it on the open market.

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