Game designer, director and general manager of Nintendo of Japan, Shigeru Miyamoto, was interviewed by The New Yorker in which he elaborated on his attitude towards violence in video games. The legend of the Japanese gaming industry acknowledged that people are programmed to feel joy when they throw the ball and hit the target.
It’s human nature, but it would be great if the developers found other ways to make players happy.
There are many other ways people have fun. I don’t think it’s necessarily a bad thing that there are studios that really focus on this simple mechanic, but it’s not ideal for everyone to make shooters just because they sell well.
According to the game designer, directors and screenwriters should allow the viewer to see the consequences of their actions. Take a look at events from the other side. Enemies do not have to be monsters, and each of which must be killed, because you can show from a completely different side.
I resist the idea that it’s okay to just kill all the monsters. It would be great if video game creators took more steps to change the perspective instead of always showing the scene from the most obvious perspective.
Also in an interview, Shigeru said that if he had the opportunity to change the world, he would like people to be more attentive and kind to each other.