Gamedev How Among Us works behind the scenes

Gamedev How Among Us works behind the scenes

Blogger Shesez in the new episode of Boundary Break revealed what Among Us is hiding behind the scenes  . It turned out that the game is actually multi-layered, although it looks like the simplest two-dimensional title.

Despite being 2D,  Among Us is a 3D game. Objects, characters and interface details are located on different planes and at different distances from each other. This can be noticed at the very beginning, when characters fly in zero gravity on the screensaver.

Another example, during the decision of the crew members. A black square appears on the screen with an inscription and a character thrown overboard. It turns out that the players do not switch the scene, but simply overlay another layer on top of one layer.

In the same frame, you can see that the map is positioned vertically.

Gamedev How Among Us works behind the scenes

All the same applies to clothing, which is simply superimposed on the characters in a separate layer. The shots from the cannons are interestingly made – the shells seem to fly away into space. However, in reality, shots appear momentarily and immediately disappear.

On the third map, a white crew member lurked behind the toilet door, which is almost impossible to notice unless you use cheats. Also, the blogger found out that the fog of war is actually a texture that follows the player.

At the beginning of the year, another card will appear in Among Us – Airship . It will be free for all game owners. You should think that the map is built on the same principle of the layers that make up the game.

Among Us is available on PC, Android and iOS.

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