Yesterday, Digital Foundry specialists published a full review of Cyberpunk 2077 with an analysis of the PC version. The video is dedicated to the technological part of the game, which is performed at the highest level.
- Cyberpunk 2077 can be compared to Crysis, which at one time was ahead of the capabilities of home PCs and gave a significant leap in graphics quality
- The basic consoles of the outgoing generation are no longer able to cope with the game at least at the minimum acceptable level
- The game world blooms after turning on ray tracing – there is global illumination, ambient lighting, as well as a full-fledged ambient occlusion shading model
- With ray tracing, the sky is like a giant light source that, thanks to diffuse illumination, accurately conveys color information to a wide variety of materials and surfaces
- If you enable ray tracing of the Psycho level, then in Cyberpunk 2077 there is a full-fledged global illumination that simulates particle scattering
- The developers also use volumetric light and volumetric smoke and fog effects.
After all, this is a next generation game, and there is no doubt that for the best experience you need a next generation console or PC. What we’ve seen on PS4 and Xbox One suggests that these devices are struggling due to a weak CPU and slow HDD.
- Environment loading is almost invisible on PC
- The game uses several types of shadows at once: cascading maps, ray tracing and screen-space
- There is no particular breakthrough in character animation, but everything is done at the highest level
- Experts praise CDPR for full-fledged first-person body animation
PS4 and PS4 Pro
- On the base PS4, the game runs in a dynamic 900p, with frequent drawdowns up to 720p
- The developers had to reduce all the graphical features of the game, including the number of people on the streets
- Indoors, the game produces 20-25 fps, outside four walls – 15-20 frames per second
- The game does not have time to load textures, objects appear out of thin air, and freezes occur when moving
- Slightly better on PS4 Pro – the game runs in dynamic 1188p with drops to 972p
- Frame rate drops to 18 fps are also present here
- The main issues are related to the processor limitations of both systems
- Graphically between the two versions, apart from the resolution, full parity
Cyberpunk 2077 was released on the night of December 9-10. Critics and gamers alike welcomed the new RPG from studio CD Projekt RED, but the owners of the previous generation of consoles hardly felt the joy .