343 Industries has announced that Halo Infinite will be out in at least one year. Approximate dates were announced by former Bungie employee Joseph Staten, who joined the new team in August this year.
At 343 Industries, Staten is the Creative Director of Halo Infinite .
I joined 343 Industries when the team got feedback from that same July campaign demo. During this discussion, we came to a fundamental truth: we need more time to make the game right.
We’ve been working hard in the fall, letting the team recharge during the holidays, and going back to development in January to finish the project in a healthy atmosphere.
At the same time, the head of the studio, Bonnie Ross, hinted that the release could be timed to coincide with some anniversary.
The closest of these is the 20th anniversary of the Halo: Combat Evolved shooter, which was released on November 15, 2001. Bungie was responsible for the development. It is possible that Halo Infinite will be released on November 15, 2021.
The remaining time prior to release, 343 Industries will spend on polishing the game, improving models, global illumination, and calibrating the engine for open and closed spaces.
In my first week on this job, I completed the Infinite campaign entirely. Twice. I was amazed at what the team managed to achieve. Infinite is the largest and most vertical world in Halo history. Why did the team make him this way? Because they understand that the key features of Halo are a sense of wonder and freedom.
On the one hand, I felt the very “thirty seconds of fun” that Halo gameplay is built on, but at the same time, I have never felt so powerful, mobile and endowed with so many tactical options before. Halo, which I imagined in 2000, is finally created – after 20 years of technical innovation.
In addition to the announcement, the developers showed several screenshots and art from Halo Infinite .