Digital Foundry has tested Devil May Cry 5: Special Edition for PS5 and Xbox Series X. This is the first head-to-head comparison with detailed breakdown of next-gen consoles.
We have chosen the main thing.
- The game supports multiple graphics modes: native 4K, upscaling up to 4K and 1080p with ray tracing. All modes are identical on both consoles
- It is visually difficult to tell the difference between the two versions.
- With native 4K, the Microsoft console performs better, almost always delivering more than 100 fps. On PS5, there are drops of up to 80 frames per second. What is the reason in DF do not know
- At the same time, in the high frame rate mode, the Sony console copes better with the frame reconstruction than the Series X. In some moments, the PS5 produces 106 fps, and the Xbox only 64. Perhaps the reason is the limitations of the Microsoft console API
- In 1080p mode with ray tracing (Capcom recommendation), both consoles do well – fps does not drop below 60 frames per second. At the same time, Series X still performs a little better.
- In ray-traced quality mode, fps can drop up to 50 frames on both consoles. You can’t single out a specific console here – absolute parity
- Pre-game menu loads on both consoles are incredibly fast, taking around 3.3 seconds on Xbox Series X and 2.1 seconds on PS5
- A significant advantage of the Series at the moment is the ability to set the screen frequency to 60 Hz. PS5 will automatically set 120 Hz if the monitor or TV supports this frequency – you cannot change the parameter
Devil May Cry 5: Special Edition is now available on next-gen consoles. The game scored fairly high with an 87 out of 100 average on Metacritic. Capcom provided the best way to play a good game.