The Chinese game Genshin Impact has become incredibly popular around the world in a matter of weeks due to its excellent quality and free distribution. However, one aspect of the game gets a lot of negative reviews – the Tar system. This in-game resource is used to perform end-game activities, and you can read about the problems associated with it in the previous article . But in short, the essence is simple – to complete the endgame content you need a lot of Resin, but the game itself “gives it out” reluctantly, leading to the need for grinding.
For example, a chest drops out of the dragon Dvalin when killed, but to open it you need to spend 60 units of Resin. However, the maximum amount of Resin wearable at a time is only 120. It regenerates too damn slow, only 1 unit every 8 minutes. And since most of the activities are completed in no more than five minutes, the player is faced with the problem of waiting hours in order to accumulate enough Resin for the next activity.
A future update of Genshin Impact to version 1.1 should fix the situation. First, the amount of Resin required to complete the weekly challenges will be reduced from 1600 to 1200. At the same time, the supply of resin will be increased from 120 to 160 units.
This is an improvement, but not so significant that many gamers are happy with the measures taken. The original problem of slow accumulation and “expensive” activities remained the same. 40 additional units of Tar means that you can fill up another boss or perform a couple of other activities. All this will take no more than 10 minutes.
However, not everyone is upset with such a minor change. Casual gamers note that even an additional 40 units will allow them to complete challenges in one session, instead of the current two. However, they also agree that the more active gamers won’t benefit from the upgrade.
Unfortunately, this is a feature of many free games. Once you reach endgame, you either have to slow down or use real money.
The Genshin Impact 1.1 update will be released on November 11th.