Activision finished the Call of Duty: Black Ops Cold War open beta earlier this week. Naturally, there is nothing to say about the campaign, but fans of online shooters had enough time to try different multiplayer modes.
In terms of the latest titles in the series, Black Ops Cold War has taken a step back on several dimensions. First, instead of a modern or futuristic setting, we are back in the Cold War era. For me, this is rather a plus – although the acrobatics of several past games were fun, the style and atmosphere of tension between the USSR and the United States is more pleasant. Secondly, the Treyarch team did not use the engine of last year’s Modern Warfare, but pumped over the old version with new features. Fundamentally, it’s the same Black Ops 3 engine, but with some modern twists and turns. In trailers, especially with characters, he looks great, but in multiplayer … everything is much more modest.
About the engine, it should be added that at high graphics settings during network matches, I started to get visual overload. I’m not sure if this is due to the effects or the amount of different details, but the first few matches I really couldn’t see the enemies. Especially on the Miami map, where neon and other light sources were confusing. After experimenting with the settings, I managed to achieve a much more pleasant feel by setting the field of view to 110, removing blur and other post-render effects.
After an hour and a half of practice, past skills began to return. Of the available maps, I liked Miami the most. Treyarch continues the tradition of creating chic layered and layered maps that have all the elements you need for spectacular situations. Moscow, Nicaragua and the place where the satellite crashed also turned out to be quite good, but did not leave a deep impression. They resembled those in CoD in 2019 and 2018.
As part of the beta, in addition to the traditional modes, we managed to try new ones. The classic ones retain their charm, while the fresh replenishment was not particularly captivating. It may be better if you play with a pre-assembled squad, but the “dirty bomb” with the random or the “escort” came out too disorganized. Otherwise, it reminded me very much of Battlefield, only the forest map did not go at all. I’ll try it after the release with the team and microphones.
I noticed an interesting detail that on the second day of the game I had all the unlocks for the weapon unlocked, even if I hardly used it. Perhaps there was a bug or it was done on purpose, but in the end I was able to try a significant part of the arsenal and all the body kits. The class customization system is familiar and easy. You choose a gun, press on a gun and equip it with a sight, a barrel, a stop and other chips. I mostly ran with the MP5, which I attached attachments for stability and damage. All the same, I definitely don’t know how to shoot.
The weapon’s behavior is generally pleasant, but the feel in Black Ops Cold War is a little more “flat” than in last year’s Modern Warfare. Albeit insignificantly.
What I liked the most about the Black Ops Cold War beta was the pace of the gameplay. Running, tackling, time to kill, kill streaks – all contribute to activity and adrenaline rush. The fact that kill streaks don’t fold after death would be pretty damn useful.
Only the feeling of being secondary is not encouraging from all this. During the game I couldn’t get rid of the feeling that I had already seen all this somewhere. This suggests that it’s time for Activision to turn Call of Duty into a game-service and end up with the annual release of separate parts, and concentrate on single and network updates, holistic engine development and some epic stories.