This is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphics?


This is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphics

What could CS: GO look like if Valve’s production was treated like Call of Duty?


The change of graphics in CS: GO has been said in fact since the rumors about Source 2. Of course, most players would like to change the engine for the sake of smoothness and quality of the game, while some would like to see a bit more polished and detailed graphics.

Of course, graphics are important, but they must not interfere with your competences. However, players believe that anyone who does not care about the visual layer could turn off all effects and detail.

What could a more polished Dust2 look like?

One of the most popular concepts of what CS: GO may look like one day is the ported version of Dust2 to the Unreal Engine 4. There are a lot of such proposals on the web, but probably none of them will ever be fulfilled.

This is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphics
This is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphicsThis is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphics

Mainly because Valve puts transparency first and foremost. Exactly the same as, for example, Riot with his Valorant.

This is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphics
This is what CSGO could look like if Valve did not focus on the FPS number and took care of the graphics

Still, it would be interesting to see a fully functional version of CS: GO exactly like that. More neat graphically, with more elements and simply a nicer setting.